HaD0Yun/Gopeak-godot-mcp
GoPeak — The most comprehensive MCP server for Godot Engine. 95+ tools: scene management, GDScript LSP, DAP debugger, screenshot capture, input injection, ClassDB introspection, CC0 asset library. npx gopeak
Implements MCP protocol over stdio with automatic reconnection and cursor-based pagination to manage token efficiency across 110+ tools. Built in TypeScript/Node.js, it communicates with Godot via GDScript bridge addons for live scene/resource editing and runtime inspection without restarting the editor. Dynamic tool groups automatically activate based on AI intent, exposing only relevant capabilities while keeping the token footprint minimal.
Stars
52
Forks
4
Language
JavaScript
License
MIT
Category
Last pushed
Mar 11, 2026
Commits (30d)
0
Get this data via API
curl "https://pt-edge.onrender.com/api/v1/quality/mcp/HaD0Yun/Gopeak-godot-mcp"
Open to everyone — 100 requests/day, no key needed. Get a free key for 1,000/day.
Compare
Higher-rated alternatives
CoplayDev/unity-mcp
Unity MCP acts as a bridge, allowing AI assistants (like Claude, Cursor) to interact directly...
CoderGamester/mcp-unity
Model Context Protocol (MCP) plugin to connect with Unity Editor — designed for Cursor, Claude...
IvanMurzak/Unity-MCP
AI-powered bridge connecting LLMs and advanced AI agents to the Unity Editor via the Model...
tugcantopaloglu/godot-mcp
MCP server for full Godot 4.x engine control — 149 tools for AI-driven game development
Codeturion/unity-api-mcp
Instant, accurate Unity API lookups instead of expensive source file reads, saving your agent...