IvanMurzak/Unity-MCP

AI-powered bridge connecting LLMs and advanced AI agents to the Unity Editor via the Model Context Protocol (MCP). Chat with AI to generate code, debug errors, and automate game development tasks directly within your project.

71
/ 100
Verified

Implements MCP server architecture running both in the Unity Editor and compiled runtime, supporting stdio-based local execution and HTTP-based remote deployment without vendor lock-in. Generates dynamic "skills" metadata reflecting project state (Unity version, OS, installed plugins) to enhance LLM context, and provides extensible MCP Tools for editor automation alongside in-game runtime capabilities for NPC behavior and live debugging. Compatible across multiple AI clients (Claude, Cursor, GitHub Copilot, VS Code, Rider) and deployable via npm CLI, Docker, or direct UPM package integration.

1,265 stars. Actively maintained with 196 commits in the last 30 days.

No Package No Dependents
Maintenance 25 / 25
Adoption 10 / 25
Maturity 16 / 25
Community 20 / 25

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Stars

1,265

Forks

131

Language

C#

License

Apache-2.0

Last pushed

Mar 11, 2026

Commits (30d)

196

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