tugcantopaloglu/godot-mcp
MCP server for full Godot 4.x engine control — 149 tools for AI-driven game development
Implements a TCP-based runtime interaction server alongside a TypeScript MCP server, enabling both headless scene parsing (via GDScript operations) and live game manipulation through arbitrary code execution, property inspection, and signal management. Covers 149 tools spanning physics, networking, audio, animation trees, UI theming, shader parameters, skeletal animation, procedural geometry, and export automation—essentially exposing Godot's entire API surface to AI assistants. Designed for AI-driven game development workflows where LLMs can prototype, test, debug, and iterate games through a single MCP interface.
Available on npm.
Stars
33
Forks
5
Language
JavaScript
License
MIT
Category
Last pushed
Mar 07, 2026
Commits (30d)
0
Dependencies
3
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