tugcantopaloglu/godot-mcp

MCP server for full Godot 4.x engine control — 149 tools for AI-driven game development

51
/ 100
Established

Implements a TCP-based runtime interaction server alongside a TypeScript MCP server, enabling both headless scene parsing (via GDScript operations) and live game manipulation through arbitrary code execution, property inspection, and signal management. Covers 149 tools spanning physics, networking, audio, animation trees, UI theming, shader parameters, skeletal animation, procedural geometry, and export automation—essentially exposing Godot's entire API surface to AI assistants. Designed for AI-driven game development workflows where LLMs can prototype, test, debug, and iterate games through a single MCP interface.

Available on npm.

Maintenance 13 / 25
Adoption 7 / 25
Maturity 18 / 25
Community 13 / 25

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Stars

33

Forks

5

Language

JavaScript

License

MIT

Last pushed

Mar 07, 2026

Commits (30d)

0

Dependencies

3

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