Symontoclay/SymOntoClay
The core of SymOntoClay Engine. SymOntoClay is an independent DIY scripting language to define game character behavior. It is a domain-specific hybrid language integrating logic programming, imperative constructs, HTN planning, fuzzy logic, and event-driven triggers.
This is an experimental scripting language and AI engine designed to help game developers define complex, intelligent behaviors for non-player characters (NPCs). You write high-level, human-readable scripts that combine logic, planning, and reactive elements. The output is nuanced and predictable character actions within your game world. Game developers who want to craft unique and expressive NPC personalities would use this.
Use this if you are a game developer keen on experimenting with a domain-specific language to create highly expressive and intelligent behaviors for your game's NPCs, especially within Unity.
Not ideal if you need a production-ready, stable, and extensively supported tool for immediate use in commercial game releases.
Stars
5
Forks
—
Language
C#
License
MIT
Category
Last pushed
Mar 11, 2026
Commits (30d)
0
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