Symontoclay/SymOntoClay

The core of SymOntoClay Engine. SymOntoClay is an independent DIY scripting language to define game character behavior. It is a domain-specific hybrid language integrating logic programming, imperative constructs, HTN planning, fuzzy logic, and event-driven triggers.

30
/ 100
Emerging

This is an experimental scripting language and AI engine designed to help game developers define complex, intelligent behaviors for non-player characters (NPCs). You write high-level, human-readable scripts that combine logic, planning, and reactive elements. The output is nuanced and predictable character actions within your game world. Game developers who want to craft unique and expressive NPC personalities would use this.

Use this if you are a game developer keen on experimenting with a domain-specific language to create highly expressive and intelligent behaviors for your game's NPCs, especially within Unity.

Not ideal if you need a production-ready, stable, and extensively supported tool for immediate use in commercial game releases.

game-development NPC-behavior game-AI character-scripting Unity-game-dev
No Package No Dependents
Maintenance 10 / 25
Adoption 4 / 25
Maturity 16 / 25
Community 0 / 25

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5

Forks

Language

C#

License

MIT

Category

unity-game-ai

Last pushed

Mar 11, 2026

Commits (30d)

0

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