ayamomiji/behave_fun

BehaveFun is a behavior tree library for Ruby.

19
/ 100
Experimental

BehaveFun is a Ruby library for defining and managing complex sequences of actions and decisions, like those found in game AI or automated workflows. It takes a set of defined tasks and rules, structured as a behavior tree, and processes them to execute a workflow. This tool is designed for Ruby developers who need to implement sophisticated state machines or AI for their applications.

No commits in the last 6 months.

Use this if you are a Ruby developer building an application that requires a flexible and robust way to manage complex agent behaviors or multi-step processes.

Not ideal if you are not working with Ruby or if your workflow logic is very simple and doesn't require a behavior tree structure.

Ruby development game AI workflow automation state management behavior modeling
Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 3 / 25
Maturity 16 / 25
Community 0 / 25

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4

Forks

Language

Ruby

License

MIT

Category

unity-game-ai

Last pushed

Aug 31, 2020

Commits (30d)

0

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