m039/CommonUnitySamples
Samples of usage Common Unity Library
This project provides practical examples for developing game AI. It helps game designers and developers understand how to implement various AI behaviors like goal-oriented action planning (GOAP), behavior trees, and pathfinding. You can input different AI design parameters and see how virtual agents react and navigate game environments.
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Use this if you are a game developer or AI designer looking for concrete, visual examples of common game AI patterns in Unity.
Not ideal if you are looking for a ready-to-use AI system for a production game without needing to understand the underlying mechanics.
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C#
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Sep 08, 2024
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