m039/CommonUnitySamples

Samples of usage Common Unity Library

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Experimental

This project provides practical examples for developing game AI. It helps game designers and developers understand how to implement various AI behaviors like goal-oriented action planning (GOAP), behavior trees, and pathfinding. You can input different AI design parameters and see how virtual agents react and navigate game environments.

No commits in the last 6 months.

Use this if you are a game developer or AI designer looking for concrete, visual examples of common game AI patterns in Unity.

Not ideal if you are looking for a ready-to-use AI system for a production game without needing to understand the underlying mechanics.

game-development game-ai unity3d behavior-design pathfinding
No License Stale 6m No Package No Dependents
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Language

C#

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Category

unity-game-ai

Last pushed

Sep 08, 2024

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